Hi Robert, I was looking at something like this image, I know these are used with geometry shaders that will create differences based on implementation but the default rendering behavior in OpenGL of these primatives seems to be similar to the image.
[Image: http://i.stack.imgur.com/DPGfe.png ] I am using the PolytopeIntersector which seems to depend on the TemplatePrimativeFunctor to intersect with geometry, it was not intersecting with LINE_STRIP_ADJACENCY that I use extensively for rendering lines. i'll PM you my GitHub email Thank you! Cheers, Jethro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67441#67441 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
