Hi Robert,

I was looking at something like this image, I know these are used with geometry 
shaders that will create differences based on implementation but the default 
rendering behavior in OpenGL of these primatives seems to be similar to the 
image.

[Image: http://i.stack.imgur.com/DPGfe.png ]


I am using the PolytopeIntersector which seems to depend on the 
TemplatePrimativeFunctor to intersect with geometry, it was not intersecting 
with LINE_STRIP_ADJACENCY that I use extensively for rendering lines.

i'll PM you my GitHub email

Thank you!

Cheers,
Jethro

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http://forum.openscenegraph.org/viewtopic.php?p=67441#67441





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