Hi Julien,

On 24 June 2016 at 16:27, Julien Valentin <[email protected]> wrote:
> Ok I understand better
> Will brainstom on a way to respect multithreaded access to stateset

No need to branstorm the muthithreading side.  All you need to do is
keep local changes have local affects end of job.  The problem is
modifying the parent, this you simply can't do unless they are very
specific circumstances.

The problem that needs to be looked at is how to serializer without
the need for the set method OR change the way that this StateAttribute
is applied to the StateSet so it's state doesn't affect the parents
data structures.  The problem here is that it's a special type of
StateAttribute that uses the StateSet ordering.

Robert.
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