Hi Robert
Would a StateSet::setBufferIndexBinding(int,stateattribute,mode)
based on the same pattern as TextureAttribute would be a proper solution?


robertosfield wrote:
> Hi Julien,
> 
> On 24 June 2016 at 16:27, Julien Valentin <> wrote:
> 
> > Ok I understand better
> > Will brainstom on a way to respect multithreaded access to stateset
> > 
> 
> No need to branstorm the muthithreading side.  All you need to do is
> keep local changes have local affects end of job.  The problem is
> modifying the parent, this you simply can't do unless they are very
> specific circumstances.
> 
> The problem that needs to be looked at is how to serializer without
> the need for the set method OR change the way that this StateAttribute
> is applied to the StateSet so it's state doesn't affect the parents
> data structures.  The problem here is that it's a special type of
> StateAttribute that uses the StateSet ordering.
> 
> Robert.
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