Hi Julien,

ooooo, yep spotted it now.  I usually try to keep elements like this
in a separate file, so there would be a BufferData.cpp.

Robert.

On 27 June 2016 at 11:10, Julien Valentin <[email protected]> wrote:
> Hi Robert
> Erh,
> I don't understand...
> The BufferData serializer is the first one in BufferObject.cpp....
>
>
> robertosfield wrote:
>> Hi Julian,
>>
>> I have done a merge but while there are references to BufferData there
>> isn't a serializer for BufferData itself.  Did you forgot to post this
>> file?
>>
>> Robert.
>>
>> On 26 June 2016 at 12:16, Julien Valentin <> wrote:
>>
>> > Hi Robert
>> >
>> > So here my BufferDatas Serialisers
>> >
>> > It will not compile because it assume a third parameter to bufferdata's 
>> > setbufferobject....you will see by yourself...
>> >
>> >
>> > robertosfield wrote:
>> >
>> > > Hi Julian,
>> > >
>> > > No other part of the OSG has a serializer toggle so I'd be inclined
>> > > not to add one.
>> > >
>> > > My inclination is to add serialisation support and then see what
>> > > issues fall out in review and testing.
>> > >
>> > > Robert
>> > >
>> > > On 25 June 2016 at 19:43, Julien Valentin <> wrote:
>> > >
>> > >
>> > > > Hi Robert,
>> > > > In order to serialize BufferObject associated to BufferData (in the 
>> > > > aim of seriliaze buffer-dependant patterns)
>> > > > I purpose:
>> > > > - to add a paramerter to BufferData::setBufferObject prototype to 
>> > > > control either or not bufferdata are autoadded
>> > > > https://github.com/mp3butcher/OpenSceneGraph/commit/ae9d50c71d1e7695822d5c35d8cfb765525e88c4
>> > > > -and a _isBufferObjectToBeSerialized like bool flag
>> > > >
>> > > > Does it sounds reasonable to you?
>> > > >
>> > > >
>> > > > Thank you!
>> > > >
>> > > > Cheers,
>> > > > Julien
>> > > >
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>> > > >
>> > > >
>> > > >
>> > > >
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