Hi,

During my development with the Oculus Rift I found my self in need for a 
operation that runs before the graphics context is close when the application 
ends, i.e. I still need to have a valid context.

The problem is described in detail here:
http://forum.openscenegraph.org/viewtopic.php?t=15186

I have implemented this as something similar to the realize operation, but as a 
operation that runs before the context is closed.

It as been submitted as:
https://github.com/openscenegraph/OpenSceneGraph/pull/91

Regards
Björn

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67935#67935





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