Hi, During my development with the Oculus Rift I found my self in need for a operation that runs before the graphics context is close when the application ends, i.e. I still need to have a valid context.
The problem is described in detail here: http://forum.openscenegraph.org/viewtopic.php?t=15186 I have implemented this as something similar to the realize operation, but as a operation that runs before the context is closed. It as been submitted as: https://github.com/openscenegraph/OpenSceneGraph/pull/91 Regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67935#67935 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
