Thanks Bjorn, change now merged.  I will be tagging a 3.5.4 release
soon so you'll be able to use that in version checking. Cheers,
Robert.

On 30 June 2016 at 21:12, Björn Blissing <[email protected]> wrote:
> Hi Robert,
>
>
> I have updated the pull request with the new naming.
>
>
> Regards
>
> Björn
>
> ________________________________
> Från: osg-submissions <[email protected]> för
> Robert Osfield <[email protected]>
> Skickat: den 30 juni 2016 18:08:10
> Till: OpenSceneGraph Submissions
> Ämne: Re: [osg-submissions] DestructionOperation on Viewer
>
> Hi Bjorn,
>
> I have reflected on the names, set/upCleanUpOperation() is the one
> that feels most natural to me, could you rename DestructionOperation
> to CleanUpOperation and _destroyOperation to _cleanUpOperation and
> then generate a pull request for this.  I'll then merge this as we'll
> then have a cleaner history for this feature.
>
> Thanks,
> Robert.
>
> On 30 June 2016 at 16:35, Björn Blissing <[email protected]> wrote:
>> Hi Robert,
>>
>> I  considered several antonyms to realize, such as cleanup, retire and
>> decommission. As well as variants like preClose or beforeClose.
>>
>> But I have little invested in the current naming. So feel free to use
>> whatever you feel appropriate.
>>
>> Regards
>> Björn
>>
>> Den 30 juni 2016 5:16 em skrev Robert Osfield <[email protected]>:
>>
>> Hi Bjorn,
>>
>> Interesting approach.  Will need to think about it some more before
>> deciding on what to do, but provisionally it makes sense and looks
>> clean.
>>
>> The only thing that jumped out on first review is the naming.  It's
>> not an actual Destruction operation, rather a clean up operation.
>> However, the RealizeOperation can also be thought as something that
>> doesn't actually doing an realizing of the graphics context, just set
>> up or testing of graphics capabilities.  Whatever, the final name I'd
>> keep the name of the method the same as the name of the member
>> variable that it maps too, so would name it _destructionOperation.
>>
>> Currently I'd have slight preference for set/getCleanUpOperaration().
>> Happy to take input from others on the naming front.
>>
>> Robert.
>>
>> Robert.
>>
>> On 30 June 2016 at 16:14, Björn Blissing <[email protected]> wrote:
>>> Hi,
>>>
>>> During my development with the Oculus Rift I found my self in need for a
>>> operation that runs before the graphics context is close when the
>>> application ends, i.e. I still need to have a valid context.
>>>
>>> The problem is described in detail here:
>>> http://forum.openscenegraph.org/viewtopic.php?t=15186
>>>
>>> I have implemented this as something similar to the realize operation,
>>> but
>>> as a operation that runs before the context is closed.
>>>
>>> It as been submitted as:
>>> https://github.com/openscenegraph/OpenSceneGraph/pull/91
>>>
>>> Regards
>>> Björn
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=67935#67935
>>>
>>>
>>>
>>>
>>>
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>>> [email protected]
>>>
>>>
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