HI Ricky,

I haven't had a look at the submission as I'm currently concentrating
of the VAO implementation, once this is done I'll come back and do a
review of your changes.

My first though reading email is that I've already merged a submission
on this topic at the end of May, from git log for
GraphicsWindowWin32.cpp:

Author: Nguyen Van Truong <[email protected]>
Date:   Tue May 31 11:05:02 2016 +0100

    I Use two touch screen in my App. I had a bug touch point in
secondary screen ( the touch point not same mouse push point).


Might this be related?  Does your submission build on this changes or
are they based on previous rev of the OSG?

Robert.

On 11 July 2016 at 09:29, Riccardo Corsi <[email protected]> wrote:
> Hi Robert,
>
> please find attached a modified version of GraphicsWindowsWin32.cpp which
> fixes an issue about touch input.
>
> At the moment all touch point data in the Windows implementation are passed
> with the absolute screen coordinates in pixels.
> The modified version attached remaps the coordinates in the client window
> coordinates as one would expect (same way as the mouse coordinates system
> works).
>
> As a consequence, the normalized touch point coords are fixed for free.
>
> The remapping code is copied from this example on MSDN:
> https://msdn.microsoft.com/en-us/library/windows/desktop/dd744775(v=vs.85).aspx
>
> Thanks,
> Ricky
>
> _______________________________________________
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> [email protected]
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>
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