Hi Davide,

I have now merged Marc' changes. Could you try git master to see if
this addresses the build issues.

Thanks,
Robert

On 12 July 2016 at 21:34, Robert Osfield <[email protected]> wrote:
> Hi Davide,
>
> I'm hoping that we won't need to enable this option.
>
> Could you try out this pull request to see if it addresses the build
> problem under VS2015:
>
>     https://github.com/openscenegraph/OpenSceneGraph/pull/105
>
> This set of changes moves implementations from headers into source
> files, which I'm hoping will address the VS2015 build problems.
>
> Robert.
>
> On 12 July 2016 at 19:53, Davide Raccagni <[email protected]> wrote:
>> Hi All,
>> compiling in Debug mode the last commit under MS Visual Studio 2015, I had
>> the following error:
>>
>> 204>...\osg\src\osgPlugins\gles\OpenGLESGeometryOptimizer.cpp : fatal error
>> C1128: number of sections exceeded object file format limit: compile with
>> /bigobj [...\osg\src\osgPlugins\gles\osgdb_gles.vcxproj]
>>
>> I have fixed the problem by adding /bigobj to CMAKE_CXX_FLAGS in MSVC
>> section of the main CMakeLists.txt file (as suggested).
>>
>> You can find in attchment the modified version of the file.
>>
>> Regards,
>> Davide
>>
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
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