Hi Davide, I have now merged Marc' changes. Could you try git master to see if this addresses the build issues.
Thanks, Robert On 12 July 2016 at 21:34, Robert Osfield <[email protected]> wrote: > Hi Davide, > > I'm hoping that we won't need to enable this option. > > Could you try out this pull request to see if it addresses the build > problem under VS2015: > > https://github.com/openscenegraph/OpenSceneGraph/pull/105 > > This set of changes moves implementations from headers into source > files, which I'm hoping will address the VS2015 build problems. > > Robert. > > On 12 July 2016 at 19:53, Davide Raccagni <[email protected]> wrote: >> Hi All, >> compiling in Debug mode the last commit under MS Visual Studio 2015, I had >> the following error: >> >> 204>...\osg\src\osgPlugins\gles\OpenGLESGeometryOptimizer.cpp : fatal error >> C1128: number of sections exceeded object file format limit: compile with >> /bigobj [...\osg\src\osgPlugins\gles\osgdb_gles.vcxproj] >> >> I have fixed the problem by adding /bigobj to CMAKE_CXX_FLAGS in MSVC >> section of the main CMakeLists.txt file (as suggested). >> >> You can find in attchment the modified version of the file. >> >> Regards, >> Davide >> >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
