Thanks Farshid, fix merged and submitted to OSG master.
On 15 March 2017 at 18:31, Farshid Lashkari <[email protected]> wrote: > Hi Robert, > > When the "ZUp" option was added to the fbx loader, it broke the previous > behavior of converting to the OpenGL axis system. I'm referencing the > following commit: > > https://github.com/openscenegraph/OpenSceneGraph/commit/c168887e5e9da4e891904d11ccac8ddd60b0362d > > This commit inverted the value of the "fSign" variable, but did not update > the previous code that used the variable. I've attached the change that > restores the original behavior when not using the "ZUp" option. > > Cheers, > Farshid > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
