Thanks Farshid. Fixes now merged and checked into OSG master.

On 12 April 2017 at 00:17, Farshid Lashkari <fla...@gmail.com> wrote:
> Hi Robert,
>
> There is a small bug in how the FBX importer computes the rotation matrix
> for nodes. It applies the "RotationOrder" property to the local, pre, and
> post rotation values. However, the pre/post rotation values should always
> use a fixed XYZ order. The "RotationOrder" property should only apply to the
> local rotation value. I've attached the updated file with the fix.
>
> Cheers,
> Farshid
>
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