Thanks Farshid. Fixes now merged and checked into OSG master.
On 12 April 2017 at 00:17, Farshid Lashkari <fla...@gmail.com> wrote: > Hi Robert, > > There is a small bug in how the FBX importer computes the rotation matrix > for nodes. It applies the "RotationOrder" property to the local, pre, and > post rotation values. However, the pre/post rotation values should always > use a fixed XYZ order. The "RotationOrder" property should only apply to the > local rotation value. I've attached the updated file with the fix. > > Cheers, > Farshid > > _______________________________________________ > osg-submissions mailing list > osg-submissions@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list osg-submissions@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org