Hi Farshid,

Just a quick follow up on this submission.  Can I safely ignore this
submission now?

Robert.

On 22 November 2016 at 23:07, Farshid Lashkari <[email protected]> wrote:
> Hi Robert,
>
> Please hold off on this change. It turns out that the FBX conversion process
> does not work properly with animations. I'll look into this further and
> provide a new fix if possible.
>
> Cheers,
> Farshid
>
> On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari <[email protected]> wrote:
>>
>> Hi Robert,
>>
>> I've added an option to the FBX loader to allow converting models to a
>> specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX
>> file has a system unit set, then it will use the SDK to convert the scene to
>> the specified unit.
>>
>> Cheers,
>> Farshid
>
>
>
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