Hi Robert, Yes, please ignore it for now. There is a known issue with the FBX SDK unit conversion process. I will look into either placing a scale transform at the root of the model, or manually traversing the scene graph and applying the scale factor to all objects.
Cheers, Farshid On Tue, Apr 18, 2017 at 9:17 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Farshid, > > Just a quick follow up on this submission. Can I safely ignore this > submission now? > > Robert. > > On 22 November 2016 at 23:07, Farshid Lashkari <fla...@gmail.com> wrote: > > Hi Robert, > > > > Please hold off on this change. It turns out that the FBX conversion > process > > does not work properly with animations. I'll look into this further and > > provide a new fix if possible. > > > > Cheers, > > Farshid > > > > On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari <fla...@gmail.com> > wrote: > >> > >> Hi Robert, > >> > >> I've added an option to the FBX loader to allow converting models to a > >> specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX > >> file has a system unit set, then it will use the SDK to convert the > scene to > >> the specified unit. > >> > >> Cheers, > >> Farshid > > > > > > > > _______________________________________________ > > osg-submissions mailing list > > osg-submissions@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg- > submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > osg-submissions@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg- > submissions-openscenegraph.org >
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