Hi Robert,

Yes, please ignore it for now. There is a known issue with the FBX SDK unit
conversion process. I will look into either placing a scale transform at
the root of the model, or manually traversing the scene graph and applying
the scale factor to all objects.

Cheers,
Farshid

On Tue, Apr 18, 2017 at 9:17 AM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Farshid,
>
> Just a quick follow up on this submission.  Can I safely ignore this
> submission now?
>
> Robert.
>
> On 22 November 2016 at 23:07, Farshid Lashkari <fla...@gmail.com> wrote:
> > Hi Robert,
> >
> > Please hold off on this change. It turns out that the FBX conversion
> process
> > does not work properly with animations. I'll look into this further and
> > provide a new fix if possible.
> >
> > Cheers,
> > Farshid
> >
> > On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari <fla...@gmail.com>
> wrote:
> >>
> >> Hi Robert,
> >>
> >> I've added an option to the FBX loader to allow converting models to a
> >> specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX
> >> file has a system unit set, then it will use the SDK to convert the
> scene to
> >> the specified unit.
> >>
> >> Cheers,
> >> Farshid
> >
> >
> >
> > _______________________________________________
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> > osg-submissions@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-
> submissions-openscenegraph.org
> >
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> submissions-openscenegraph.org
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