Hi, Robert It looks like nobody's used Texture2DArray with compressed textures :D
You forgot to rename _textureDepth in void Texture2DArray::allocateMipmap(State& state) Thank you! Cheers, Yaroslav ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71700#71700 Attachments: http://forum.openscenegraph.org//files/texture2darray_118.cpp _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
