Hi, Robert

It looks like nobody's used Texture2DArray with compressed textures :D

You forgot to rename _textureDepth  in void 
Texture2DArray::allocateMipmap(State& state)

Thank you!

Cheers,
Yaroslav

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71700#71700




Attachments: 
http://forum.openscenegraph.org//files/texture2darray_118.cpp


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