Hi Yaroslav, Sorry to taking so long to get to this submission. It's now merged and checked into OSG master.
Robert. On 13 September 2017 at 09:27, Yaroslav Tarasov <[email protected]> wrote: > Hi, Robert > > It looks like nobody's used Texture2DArray with compressed textures :D > > You forgot to rename _textureDepth in void > Texture2DArray::allocateMipmap(State& state) > > Thank you! > > Cheers, > Yaroslav > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=71700#71700 > > > > > Attachments: > http://forum.openscenegraph.org//files/texture2darray_118.cpp > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
