Hi, I have some problem(I guess it as depth issue) on rendering huge scene(solar system) using OpenSceneGraph. But I found your depth partitioning can resolve it and it uses for rendering huge scene. I tried to understand your internal implementation of depth partitioning using slave camera, but I was difficult to understand it clearly. Can you explain how to works depth partitioning shortly? Or any helpful reference is good for me. Thank you in advance. Cheers!
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