As I mentioned in a previous posting on this thread, Don Burns had discovered that NVIDIA only allows you to render 2 frames ahead before a call to SwapBuffers blocks. So, I assume Don's complaints to NVIDIA have resulted in them adding this parameter to controls the number of frames you can prerender. I'll forward this to Don and see what he thinks. -Paul
if someone know the exact function of this parameter,i would like to know....thanks to all!!
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