I know this conversation has gone on for a bit ...

I think I'm finishing up my project of getting OSG compiled on our
platforms in our build environment, pending std namespace issues being
resolved.  I'm going to want to finish on some kind of stable release,
then make the changes to our code, which was built with 1.2.  Once that
is there, we'll have a lot more people using the more recent version.
We've got some bugs that we think may be addressed in 2.X, and some
changes we'd like to try (and submit if successful).

So we'd really like to see 2.2, including the lsat submission I made,
soon.  I'll be able to try some things before 2.2 is done, but we'll
want to settle down with a stable release at some point.

thanks,
andy

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, July 24, 2007 1:01 PM
To: osg users
Subject: [Osg-Users] When to go for OpenSceneGaph-2.2?

Hi All,

I'm writing as call for feedback on whether to go for a 2.2 release
soon, as in the fortnight, before Siggraph, or to wait, add more
features and make it late August?

Pros on making 2.2 sooner rather than later is that 2.0 had a number
of bugs that weren't caught in testing prior to 2.0, but are now fixed
in the 2.1.x releases.  The nature and range of these fixes preclude a
binary compatible release so I'm afraid going for a 2.0.x will be
awkward and time consuming - available time is not something I have.

There were also a few feature regressions in 2.0 relative to 1.2 which
are about to be fixed, or have already been fixed as in the case of
pbuffer support.  Feature regressions left to fix are things like
configuration/configuration file support and accessibility/control of
rendering classes in osgViewer.

Interesting features that could go into a 2.2 and possible delay it
are support for latest OpenGL extensions such that would bring
Direct3D 10 class functionality to the OSG, and without limiting
platform support to just Vista.  Ahh you just gotta love OpenGL ;-)

Thoughts?
Robert.
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