Hi Robert,
and here's the next bug report ;-) (use my modified osgcamera example again)
1. close the left window
2. press 's' -- boom, the app crashed:
here's the stack-trace:
> osgd.dll!osg::State::getContextID() Zeile 117 + 0x11 Bytes C++
osgViewerd.dll!osgViewer::StatsHandler::setUpScene(osgViewer::Viewer *
viewer=0x00dafde0) Zeile 498 + 0x34 Bytes C++
osgViewerd.dll!osgViewer::StatsHandler::handle(const
osgGA::GUIEventAdapter & ea={...}, osgGA::GUIActionAdapter & aa={...})
Zeile 64 C++
osgGAd.dll!osgGA::GUIEventHandler::handle(const
osgGA::GUIEventAdapter & ea={...}, osgGA::GUIActionAdapter & aa={...},
osg::Object * __formal=0x00000000, osg::Object * __formal=0x00000000)
Zeile 66 + 0x26 Bytes C++
osgViewerd.dll!osgViewer::Viewer::eventTraversal() Zeile 2126 +
0x5d Bytes C++
osgViewerd.dll!osgViewer::Viewer::frame(double
simulationTime=1.7976931348623157e+308) Zeile 1815 + 0xf Bytes C++
osgcamerad.exe!main(int argc=2, char * * argv=0x021a7e40) Zeile
274 + 0x1a Bytes C++
osgcamerad.exe!__tmainCRTStartup() Zeile 586 + 0x19 Bytes C
osgcamerad.exe!mainCRTStartup() Zeile 403 C
kernel32.dll!7c816fd7()
[Unten angegebene Rahmen sind möglicherweise nicht korrekt und/oder
fehlen, keine Symbole geladen für kernel32.dll]
current osg from svn, Win32, crashes for all threading modes.
cheers,
Stephan
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