osg-users
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2021/03/04
[osg-users] New AlphaPixel website and some upcoming news
Chris Hanson
2021/02/24
Re: [osg-users] Correct time to check shader/program info log
Wojciech Lewandowski
2021/02/24
Re: [osg-users] Correct place to check shader compile errors
Wojciech Lewandowski
2021/02/24
[osg-users] Correct place to check shader compile errors
'James Turner' via OpenSceneGraph Users
2021/02/24
[osg-users] Correct time to check shader/program info log
James Turner
2021/02/24
[osg-users] How does OsgAnimation: : Vec3CubicBezier three p, I, o parameters work?
mirr...@gmail.com
2021/02/24
[osg-users] What does this OsgAnimation: : Vec3CubicBezier three p, I, o parameters mean?
mirr...@gmail.com
2021/02/22
Re: [osg-users] OSG installation in windows 10
Alberto Luaces
2021/02/22
Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?
mirr...@gmail.com
2021/02/20
[osg-users] How to change QOpenGLWidget in OsgQt module to another thread rendering?
mirr...@gmail.com
2021/02/19
Re: [osg-users] OSG installation in windows 10
Voerman, L.
2021/02/18
Re: [osg-users] OSG installation in windows 10
Alexandre Vaillancourt
2021/02/18
Re: [osg-users] setMaxAnisotropy() Causes Segfault
merspieler
2021/02/18
Re: [osg-users] setMaxAnisotropy() Causes Segfault
Robert Osfield
2021/02/18
Re: [osg-users] OSG installation in windows 10
杨光
2021/02/18
[osg-users] setMaxAnisotropy() Causes Segfault
merspieler
2021/02/17
Re: [osg-users] osgTerrain and dynamic Heightmaps
Robert Osfield
2021/02/17
[osg-users] osgTerrain and dynamic Heightmaps
Anders Backman
2021/02/11
[osg-users] Using osg::Matrix::ortho2D as ViewMatrix
Werner Modenbach
2021/02/10
Re: [osg-users] Several clipping planes
Claudio Benghi
2021/02/09
[osg-users] Anyone built on Android recently?
Chris Hanson
2021/02/08
Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?
Robert Osfield
2021/02/04
[osg-users] Is there a good way to set the rotation and orientation of the SpotLight to match the attitude of the model?
newli...@gmail.com
2021/02/04
Re: [osg-users] Several clipping planes
Robert Osfield
2021/02/03
[osg-users] Several clipping planes
Claudio Benghi
2021/02/02
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Werner Modenbach
2021/02/02
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
2021/02/01
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
杨光
2021/02/01
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
2021/02/01
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
杨光
2021/01/31
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
2021/01/31
[osg-users] getting userData or accumulated Uniform in nodevisitor
Werner Modenbach
2021/01/29
[osg-users] shader in OSG
杨光
2021/01/29
[osg-users] Haggis in Space
Chris Hanson
2021/01/25
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
Robert Osfield
2021/01/25
Re: [osg-users] What numerical parameters are passed when osgUtil::PolytopeIntersector is set MODEL?
Alberto Luaces
2021/01/24
[osg-users] What numerical parameters are passed when osgUtil::PolytopeIntersector is set MODEL?
mirr...@gmail.com
2021/01/24
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
mirr...@gmail.com
2021/01/19
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
Voerman, L.
2021/01/19
[osg-users] How to achieve osg::Texture2D rotation 180?
mirr...@gmail.com
2021/01/13
[osg-users] void State::frameCompleted()
david.h...@gmail.com
2021/01/12
Re: [osg-users] Camera render order and Threading models
Riccardo Corsi
2021/01/11
Re: [osg-users] Is there any way to scale the X axis of the model as well as the XY axis?
Alberto Luaces
2021/01/11
Re: [osg-users] How do I flip the texture coordinates of an Image object?
Alberto Luaces
2021/01/08
[osg-users] Is there any way to osgManipulator::ScaleAxisDragger scale the X axis of the model as well as the XY axis?
mirr...@gmail.com
2021/01/08
[osg-users] Is there any way to scale the X axis of the model as well as the XY axis?
mirr...@gmail.com
2021/01/07
Re: [osg-users] Camera render order and Threading models
Robert Osfield
2021/01/07
[osg-users] Camera render order and Threading models
Riccardo Corsi
2021/01/05
[osg-users] How do I flip the texture coordinates of an Image object?
mirr...@gmail.com
2021/01/05
Re: [osg-users] How do I set NodeTrackerManipulator to rotate with the nodes?
Alberto Luaces
2021/01/03
[osg-users] How do I set NodeTrackerManipulator to rotate with the nodes?
mirr...@gmail.com
2020/12/27
[osg-users] 回复:Re: 回复:Re: remove updatecallback stably and reliably
蔡少波
2020/12/27
Re: [osg-users] 回复:Re: remove updatecallback stably and reliably
Robert Osfield
2020/12/27
[osg-users] 回复:Re: remove updatecallback stably and reliably
蔡少波
2020/12/27
Re: [osg-users] remove updatecallback stably and reliably
Robert Osfield
2020/12/26
[osg-users] remove updatecallback stably and reliably
蔡少波
2020/12/23
Re: [osg-users] Multiple Node Intersection
Andrew Cunningham
2020/12/18
Re: [osg-users] Explicitly requesting default state for attribute
Chris Djali / AnyOldName3
2020/12/18
[osg-users] Multiple Node Intersection
marco....@elmansrl.eu
2020/12/16
Re: [osg-users] fuck off stop messaging me u dumb fucks
Robert Osfield
2020/12/16
Re: [osg-users] Insert an image before a text
Robert Osfield
2020/12/16
Re: [osg-users] fuck off stop messaging me u dumb fucks
michael kapelko
2020/12/15
[osg-users] Insert an image before a text
marco....@elmansrl.eu
2020/12/14
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Chris Hanson
2020/12/13
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Trajce Nikolov NICK
2020/12/12
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
mirr...@gmail.com
2020/12/11
Re: [osg-users] fuck off stop messaging me u dumb fucks
Robert Osfield
2020/12/11
[osg-users] fuck off stop messaging me u dumb fucks
OpenSceneGraph Users
2020/12/11
[osg-users] Explicitly requesting default state for attribute
OpenSceneGraph Users
2020/12/10
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
OpenSceneGraph Users
2020/12/09
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/12/09
Re: [osg-users] How do I render a.ive model with shader?
OpenSceneGraph Users
2020/12/09
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
2020/12/08
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
2020/12/08
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
2020/12/08
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
2020/12/07
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
2020/12/07
[osg-users] Coordinate conversion
OpenSceneGraph Users
2020/12/05
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
2020/12/04
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
2020/12/04
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
2020/12/04
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/11/28
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/27
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/27
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/11/27
Re: [osg-users] How do I render a.ive model with shader?
OpenSceneGraph Users
2020/11/24
Re: [osg-users] How do I render a.ive model with shader?
OpenSceneGraph Users
2020/11/24
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/24
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/11/24
[osg-users] stop
OpenSceneGraph Users
2020/11/24
[osg-users] [Auto Reply] stop
OpenSceneGraph Users
2020/11/24
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/20
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/17
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/11/17
[osg-users] I want to know whether a line and a point intersect.
OpenSceneGraph Users
2020/11/17
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/16
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/11/16
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/16
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/15
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/13
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
2020/11/12
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
2020/11/12
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
2020/11/11
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
2020/11/11
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/11
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
2020/11/10
[osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
2020/11/10
[osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
2020/11/10
Re: [osg-users] Volume of .obj model
OpenSceneGraph Users
2020/11/10
[osg-users] Volume of .obj model
OpenSceneGraph Users
2020/11/09
Re: [osg-users] Viewer raw pixel data
OpenSceneGraph Users
2020/11/09
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/11/09
Re: [osg-users] Viewer raw pixel data
OpenSceneGraph Users
2020/11/09
[osg-users] Viewer raw pixel data
OpenSceneGraph Users
2020/10/28
Re: [osg-users] render quad texture to arbitrary quadrilateral
OpenSceneGraph Users
2020/10/28
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/27
[osg-users] render quad texture to arbitrary quadrilateral
OpenSceneGraph Users
2020/10/27
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/21
Re: [osg-users] osgviewer: unable to find a plugin for jpg
OpenSceneGraph Users
2020/10/20
[osg-users] osgviewer: unable to find a plugin for jpg
OpenSceneGraph Users
2020/10/20
Re: [osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users
2020/10/20
[osg-users] Qt dynamic OpenGL implementation
OpenSceneGraph Users
2020/10/20
Re: [osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users
2020/10/19
Re: [osg-users] Merge geodes into a single node
OpenSceneGraph Users
2020/10/19
Re: [osg-users] Merge geodes into a single node
OpenSceneGraph Users
2020/10/19
[osg-users] Merge geodes into a single node
OpenSceneGraph Users
2020/10/19
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/19
Re: [osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users
2020/10/19
[osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users
2020/10/18
Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?
OpenSceneGraph Users
2020/10/16
Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?
OpenSceneGraph Users
2020/10/15
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/15
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/15
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/15
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/15
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/15
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/14
Re: [osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/13
Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?
OpenSceneGraph Users
2020/10/13
[osg-users] bounding box of culled geometry
OpenSceneGraph Users
2020/10/12
Re: [osg-users] How to use setUseVertexAttributeAliasing?Why is there an error in the model texture display when this function is turn on?
OpenSceneGraph Users
2020/10/10
[osg-users] Why does the modified 0SGsimpleGl3 sample render cow.OSg model not show textures?
OpenSceneGraph Users
2020/10/10
[osg-users] To set the glContextVersion number in the code, do I need cmake to configure the OSG_GL3_AVAILABLE option?
OpenSceneGraph Users
2020/10/10
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/08
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/08
Re: [osg-users] Rendering huge point clouds
OpenSceneGraph Users
2020/10/07
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/07
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/07
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/06
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/06
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/06
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/06
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/06
Re: [osg-users] Rendering huge point clouds
OpenSceneGraph Users
2020/10/06
Re: [osg-users] Rendering huge point clouds
OpenSceneGraph Users
2020/10/05
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/05
[osg-users] Rendering huge point clouds
OpenSceneGraph Users
2020/10/05
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/05
Re: [osg-users] CompositeViewer and GUIEventAdapter returning the wrong GraphicsContext?
OpenSceneGraph Users
2020/10/05
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/05
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/03
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/10/03
[osg-users] CompositeViewer and GUIEventAdapter returning the wrong GraphicsContext?
OpenSceneGraph Users
2020/10/02
Re: [osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/10/01
Re: [osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/09/30
Re: [osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/09/30
Re: [osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/09/30
Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?
OpenSceneGraph Users
2020/09/30
Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?
OpenSceneGraph Users
2020/09/30
Re: [osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/09/30
Re: [osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/09/29
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/09/29
[osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?
OpenSceneGraph Users
2020/09/29
Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?
OpenSceneGraph Users
2020/09/22
[osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
2020/09/21
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/09/21
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/09/21
Re: [osg-users] Are there any good effects libraries that can be integrated into OSG?
OpenSceneGraph Users
2020/09/21
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/09/20
Re: [osg-users] OSG and Mesa
OpenSceneGraph Users
2020/09/20
[osg-users] Are there any good effects libraries that can be integrated into OSG?
OpenSceneGraph Users
2020/09/16
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/09/16
[osg-users] OSG and Mesa
OpenSceneGraph Users
2020/09/15
[osg-users] Could you please share the ground fog shader code or link?
OpenSceneGraph Users
2020/09/13
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
2020/09/13
[osg-users] [Auto Reply] stop
OpenSceneGraph Users
2020/09/13
[osg-users] [ANN] Job Opportunity: SIL C++ developer
OpenSceneGraph Users
2020/09/10
Re: [osg-users] ParticleSystem lifetime, race conditions
OpenSceneGraph Users
2020/09/09
[osg-users] ParticleSystem lifetime, race conditions
OpenSceneGraph Users
2020/09/08
Re: [osg-users] Updating app to latest OSG
OpenSceneGraph Users
2020/09/07
Re: [osg-users] Updating app to latest OSG
OpenSceneGraph Users
2020/09/07
Re: [osg-users] Updating app to latest OSG
OpenSceneGraph Users
2020/09/07
Re: [osg-users] Updating app to latest OSG
OpenSceneGraph Users
2020/09/04
Re: [osg-users] I have a question about the units of fog visility.
OpenSceneGraph Users
2020/09/04
Re: [osg-users] I have a question about the units of fog visility.
OpenSceneGraph Users
2020/09/04
Re: [osg-users] I have a question about the units of fog visility.
OpenSceneGraph Users
2020/09/04
Re: [osg-users] I have a question about the units of fog visility.
OpenSceneGraph Users
2020/09/04
[osg-users] I have a question about the units of fog visility.
OpenSceneGraph Users
2020/09/03
Re: [osg-users] matrix transformation order
OpenSceneGraph Users
2020/09/02
Re: [osg-users] matrix transformation order
OpenSceneGraph Users
Earlier messages