Messages by Date
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2023/03/06
Re: [osg-users] Signal 11 after calling setPostDrawCallback(NULL)
Alberto Luaces
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2023/03/05
[osg-users] Signal 11 after calling setPostDrawCallback(NULL)
Broi, Franco
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2022/09/27
[osg-users] OpenSceneGraph and Wayland
Paul-Tcl3D
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2021/09/30
Re: [osg-users] How to install libraries into lib64 instead of lib?
Eric Sokolowsky
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2021/09/30
Re: [osg-users] How to install libraries into lib64 instead of lib?
Alberto Luaces
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2021/09/30
[osg-users] How to install libraries into lib64 instead of lib?
Eric Sokolowsky
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2021/04/07
Re: [osg-users] Calling setUseVertexAttributeAliasing(true) after a viewer is being "run" causes a crasch
Robert Osfield
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2021/04/07
[osg-users] Calling setUseVertexAttributeAliasing(true) after a viewer is being "run" causes a crasch
Anders Backman
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2021/04/06
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/06
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/06
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Werner Modenbach
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2021/04/06
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/06
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Rizzen
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2021/04/06
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/05
Re: [osg-users] Building OSG on Ubuntu 20.04 with GLCORE profile
Scott
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2021/04/05
Re: [osg-users] Building OSG on Ubuntu 20.04 with GLCORE profile
Broi, Franco
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2021/04/05
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/05
[osg-users] Building OSG on Ubuntu 20.04 with GLCORE profile
Hardy Family
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2021/04/05
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/05
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/05
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/05
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Werner Modenbach
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2021/04/05
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
merspieler
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
merspieler
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Werner Modenbach
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2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
-
2021/04/04
Re: [osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
merspieler
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2021/04/04
[osg-users] Closing of osg-users@lists.openscenegraph.org, please subscribe to osg-users googlegroup
Robert Osfield
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2021/04/02
[osg-users] Placing OSG graphics in an FLTK Fl_Gl_Window
Robert Kiser
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2021/03/30
Re: [osg-users] Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
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2021/03/30
Re: [osg-users] Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
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2021/03/30
Re: [osg-users] Depth and Color buffer attachemnts do not play along together
Glenn Waldron
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2021/03/29
Re: [osg-users] Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
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2021/03/29
[osg-users] querying stats
Werner Modenbach
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2021/03/28
Re: [osg-users] Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
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2021/03/28
[osg-users] Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
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2021/03/26
Re: [osg-users] 3D model preparation question
Jeff White
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2021/03/26
Re: [osg-users] 3D model preparation question
Trajce Nikolov NICK
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2021/03/26
[osg-users] Graphics system interface version
Werner Modenbach
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2021/03/25
Re: [osg-users] Creating an OpenGL debug context
Voerman, L.
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2021/03/25
[osg-users] Creating an OpenGL debug context
Werner Modenbach
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2021/03/24
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Robert Osfield
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2021/03/24
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Chris Hanson
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2021/03/24
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Jason Beverage
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2021/03/23
Re: [osg-users] Step by step addDrawable and visualize current scene graph
Paul Jurczak
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2021/03/23
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Robert Osfield
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2021/03/23
[osg-users] OpenSceneGraph now significantly faster on AR/VR/xR/Holographics displays
Chris Hanson
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2021/03/23
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Nathan Mielcarek
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2021/03/23
Re: [osg-users] Step by step addDrawable and visualize current scene graph
Nathan Mielcarek
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2021/03/22
Re: [osg-users] Step by step addDrawable and visualize current scene graph
Alberto Luaces
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2021/03/21
[osg-users] Step by step addDrawable and visualize current scene graph
'Paul Jurczak' via OpenSceneGraph Users
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2021/03/17
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
shayne.tueller
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2021/03/17
[osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Robert Osfield
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2021/03/16
Re: [osg-users] Please mirro187, work on your communication
mirr...@gmail.com
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2021/03/16
[osg-users] How do you create the osg::Planeof PolytopeIntersector that will give you the right intersection?
mirr...@gmail.com
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2021/03/16
[osg-users] Please mirro187, work on your communication
Daniel Trstenjak
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2021/03/13
[osg-users] Why are the two osg::Polytope results different when using the transform method?
mirr...@gmail.com
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2021/03/13
[osg-users] How to use the Intersector: : VIEW mode when osgUtil: : PolytopeIntersector and scene node intersection
mirr...@gmail.com
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2021/03/10
Re: [osg-users] Question about array binding
Robert Osfield
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2021/03/10
Re: [osg-users] Question about array binding
Werner Modenbach
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2021/03/10
Re: [osg-users] Why does osg::AutoTransform node disappear when the scene is first created?
mirr...@gmail.com
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2021/03/10
Re: [osg-users] how do I make the light always hit the front of the camera?
Robert Osfield
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2021/03/09
Re: [osg-users] how do I make the light always hit the front of the camera?
newli...@gmail.com
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2021/03/09
Re: [osg-users] Question about array binding
Robert Osfield
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2021/03/09
[osg-users] Question about array binding
Werner Modenbach
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2021/03/09
Re: [osg-users] how do I make the light always hit the front of the camera?
Robert Osfield
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2021/03/08
Re: [osg-users] Why does osg::AutoTransform node disappear when the scene is first created?
Robert Osfield
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2021/03/04
[osg-users] New AlphaPixel website and some upcoming news
Chris Hanson
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2021/02/24
Re: [osg-users] Correct time to check shader/program info log
Wojciech Lewandowski
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2021/02/24
Re: [osg-users] Correct place to check shader compile errors
Wojciech Lewandowski
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2021/02/24
[osg-users] Correct place to check shader compile errors
'James Turner' via OpenSceneGraph Users
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2021/02/24
[osg-users] Correct time to check shader/program info log
James Turner
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2021/02/24
[osg-users] How does OsgAnimation: : Vec3CubicBezier three p, I, o parameters work?
mirr...@gmail.com
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2021/02/24
[osg-users] What does this OsgAnimation: : Vec3CubicBezier three p, I, o parameters mean?
mirr...@gmail.com
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2021/02/22
Re: [osg-users] OSG installation in windows 10
Alberto Luaces
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2021/02/22
Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?
mirr...@gmail.com
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2021/02/20
[osg-users] How to change QOpenGLWidget in OsgQt module to another thread rendering?
mirr...@gmail.com
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2021/02/19
Re: [osg-users] OSG installation in windows 10
Voerman, L.
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2021/02/18
Re: [osg-users] OSG installation in windows 10
Alexandre Vaillancourt
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2021/02/18
Re: [osg-users] setMaxAnisotropy() Causes Segfault
merspieler
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2021/02/18
Re: [osg-users] setMaxAnisotropy() Causes Segfault
Robert Osfield
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2021/02/18
Re: [osg-users] OSG installation in windows 10
杨光
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2021/02/18
[osg-users] setMaxAnisotropy() Causes Segfault
merspieler
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2021/02/17
Re: [osg-users] osgTerrain and dynamic Heightmaps
Robert Osfield
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2021/02/17
[osg-users] osgTerrain and dynamic Heightmaps
Anders Backman
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2021/02/11
[osg-users] Using osg::Matrix::ortho2D as ViewMatrix
Werner Modenbach
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2021/02/10
Re: [osg-users] Several clipping planes
Claudio Benghi
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2021/02/09
[osg-users] Anyone built on Android recently?
Chris Hanson
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2021/02/08
Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?
Robert Osfield
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2021/02/04
[osg-users] Is there a good way to set the rotation and orientation of the SpotLight to match the attitude of the model?
newli...@gmail.com
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2021/02/04
Re: [osg-users] Several clipping planes
Robert Osfield
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2021/02/03
[osg-users] Several clipping planes
Claudio Benghi
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2021/02/02
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Werner Modenbach
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2021/02/02
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
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2021/02/01
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
杨光
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2021/02/01
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
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2021/02/01
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
杨光
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2021/01/31
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
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2021/01/31
[osg-users] getting userData or accumulated Uniform in nodevisitor
Werner Modenbach
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2021/01/29
[osg-users] shader in OSG
杨光
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2021/01/29
[osg-users] Haggis in Space
Chris Hanson
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2021/01/25
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
Robert Osfield
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2021/01/25
Re: [osg-users] What numerical parameters are passed when osgUtil::PolytopeIntersector is set MODEL?
Alberto Luaces
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2021/01/24
[osg-users] What numerical parameters are passed when osgUtil::PolytopeIntersector is set MODEL?
mirr...@gmail.com
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2021/01/24
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
mirr...@gmail.com
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2021/01/19
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
Voerman, L.
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2021/01/19
[osg-users] How to achieve osg::Texture2D rotation 180?
mirr...@gmail.com
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2021/01/13
[osg-users] void State::frameCompleted()
david.h...@gmail.com
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2021/01/12
Re: [osg-users] Camera render order and Threading models
Riccardo Corsi
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2021/01/11
Re: [osg-users] Is there any way to scale the X axis of the model as well as the XY axis?
Alberto Luaces
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2021/01/11
Re: [osg-users] How do I flip the texture coordinates of an Image object?
Alberto Luaces
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2021/01/08
[osg-users] Is there any way to osgManipulator::ScaleAxisDragger scale the X axis of the model as well as the XY axis?
mirr...@gmail.com
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2021/01/08
[osg-users] Is there any way to scale the X axis of the model as well as the XY axis?
mirr...@gmail.com
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2021/01/07
Re: [osg-users] Camera render order and Threading models
Robert Osfield
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2021/01/07
[osg-users] Camera render order and Threading models
Riccardo Corsi
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2021/01/05
[osg-users] How do I flip the texture coordinates of an Image object?
mirr...@gmail.com
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2021/01/05
Re: [osg-users] How do I set NodeTrackerManipulator to rotate with the nodes?
Alberto Luaces
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2021/01/03
[osg-users] How do I set NodeTrackerManipulator to rotate with the nodes?
mirr...@gmail.com
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2020/12/27
[osg-users] 回复:Re: 回复:Re: remove updatecallback stably and reliably
蔡少波
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2020/12/27
Re: [osg-users] 回复:Re: remove updatecallback stably and reliably
Robert Osfield
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2020/12/27
[osg-users] 回复:Re: remove updatecallback stably and reliably
蔡少波
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2020/12/27
Re: [osg-users] remove updatecallback stably and reliably
Robert Osfield
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2020/12/26
[osg-users] remove updatecallback stably and reliably
蔡少波
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2020/12/23
Re: [osg-users] Multiple Node Intersection
Andrew Cunningham
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2020/12/18
Re: [osg-users] Explicitly requesting default state for attribute
Chris Djali / AnyOldName3
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2020/12/18
[osg-users] Multiple Node Intersection
marco....@elmansrl.eu
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2020/12/16
Re: [osg-users] fuck off stop messaging me u dumb fucks
Robert Osfield
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2020/12/16
Re: [osg-users] Insert an image before a text
Robert Osfield
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2020/12/16
Re: [osg-users] fuck off stop messaging me u dumb fucks
michael kapelko
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2020/12/15
[osg-users] Insert an image before a text
marco....@elmansrl.eu
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2020/12/14
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Chris Hanson
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2020/12/13
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Trajce Nikolov NICK
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2020/12/12
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
mirr...@gmail.com
-
2020/12/11
Re: [osg-users] fuck off stop messaging me u dumb fucks
Robert Osfield
-
2020/12/11
[osg-users] fuck off stop messaging me u dumb fucks
OpenSceneGraph Users
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2020/12/11
[osg-users] Explicitly requesting default state for attribute
OpenSceneGraph Users
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2020/12/10
Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
OpenSceneGraph Users
-
2020/12/09
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/12/09
Re: [osg-users] How do I render a.ive model with shader?
OpenSceneGraph Users
-
2020/12/09
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
-
2020/12/08
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
-
2020/12/08
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
-
2020/12/08
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
-
2020/12/07
Re: [osg-users] Coordinate conversion
OpenSceneGraph Users
-
2020/12/07
[osg-users] Coordinate conversion
OpenSceneGraph Users
-
2020/12/05
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
-
2020/12/04
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
-
2020/12/04
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
OpenSceneGraph Users
-
2020/12/04
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/11/28
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/27
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/27
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/11/27
Re: [osg-users] How do I render a.ive model with shader?
OpenSceneGraph Users
-
2020/11/24
Re: [osg-users] How do I render a.ive model with shader?
OpenSceneGraph Users
-
2020/11/24
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/24
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/11/24
[osg-users] stop
OpenSceneGraph Users
-
2020/11/24
[osg-users] [Auto Reply] stop
OpenSceneGraph Users
-
2020/11/24
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/20
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/17
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/11/17
[osg-users] I want to know whether a line and a point intersect.
OpenSceneGraph Users
-
2020/11/17
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/16
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/11/16
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/16
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/15
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/13
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
-
2020/11/12
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
-
2020/11/12
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
-
2020/11/11
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
-
2020/11/11
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/11
Re: [osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
-
2020/11/10
[osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
-
2020/11/10
[osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
OpenSceneGraph Users
-
2020/11/10
Re: [osg-users] Volume of .obj model
OpenSceneGraph Users
-
2020/11/10
[osg-users] Volume of .obj model
OpenSceneGraph Users
-
2020/11/09
Re: [osg-users] Viewer raw pixel data
OpenSceneGraph Users
-
2020/11/09
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/11/09
Re: [osg-users] Viewer raw pixel data
OpenSceneGraph Users
-
2020/11/09
[osg-users] Viewer raw pixel data
OpenSceneGraph Users
-
2020/10/28
Re: [osg-users] render quad texture to arbitrary quadrilateral
OpenSceneGraph Users
-
2020/10/28
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/10/27
[osg-users] render quad texture to arbitrary quadrilateral
OpenSceneGraph Users
-
2020/10/27
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/10/21
Re: [osg-users] osgviewer: unable to find a plugin for jpg
OpenSceneGraph Users
-
2020/10/20
[osg-users] osgviewer: unable to find a plugin for jpg
OpenSceneGraph Users
-
2020/10/20
Re: [osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users
-
2020/10/20
[osg-users] Qt dynamic OpenGL implementation
OpenSceneGraph Users
-
2020/10/20
Re: [osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users
-
2020/10/19
Re: [osg-users] Merge geodes into a single node
OpenSceneGraph Users
-
2020/10/19
Re: [osg-users] Merge geodes into a single node
OpenSceneGraph Users
-
2020/10/19
[osg-users] Merge geodes into a single node
OpenSceneGraph Users
-
2020/10/19
[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
OpenSceneGraph Users
-
2020/10/19
Re: [osg-users] I want to connect two moving models with a line.
OpenSceneGraph Users