Hello!

Yes, I saw the new website, very nice! I like the trac/wiki setup, it's nice 
for software projects in particular.

I suggest a formal section for tutorials categorized mainly by level of OSG 
experience. From there we can link to SVN and/or other wiki pages dedicated 
to the specific tutorials. I'll upload where ever you think it's best and 
write a small wiki page for it too.

Send me a private mail with access information and I'll put it up as soon as 
possible. Although, it's not much at the moment I hope to have a complete 
tutorial with even more detailed comments on the actual source. Ofcourse, 
that requires that I know what's going on myself. :)

/Peter

On 2007-07-28 (Sat) 10:45, Robert Osfield wrote:
> Hi Peter,
> 
> Good to hear that you are writing tutorials and willing share them.
> Feel free to use the wiki to upload the tutorials.
> 
> One possibility longer term might be to create a more formal space for
> provision of tutorials, perhaps as part of osgforge.org such as a
> tutorials.osgforger.org, or the main website.  SVN might be a good way
> of managing such tutorials too.
> 
> Robert.
> 
> On 7/27/07, Peter Gebauer <[EMAIL PROTECTED]> wrote:
> > Hello, Xu Bingli!
> >
> > Since I'm rather new to OSG I'm doing a step-by-step tutorial. I'm just
> > beginning, but it should cover the basics once finished. The reason I'm
> > making it is because I like learning by doing, so I'm doing all the newbie
> > stuff to learn how it's done.
> > I have currently finished three well-documented examples of creating a
> > scenegraph, simple use of textures and transforms. Hopefully I'll be moving
> > on too more basic/intermediate level of scenegraph handling this weekend.
> >
> > I can put it up on some FTP server if you think it will help you. I was
> > planning on putting it out once finished, but I don't mind releasing it now.
> >
> > /Peter
> >
> >
> > On 2007-07-27 (Fri) 21:29, ijustfu wrote:
> > > Dear Jose,
> > >      I am a guy who wants to learn OSG programming and want to be a 
> > > member of OSG big family.
> > >      I find the fist step is difficulty for me. Is there any step-by-step 
> > > guild for OGS programming with visual studio 2005.net (C++)?
> > >      Thanks and regards.
> > >
> > > Mr. Xu Bingli, PhD candidate
> > > The institute of space and earth information science
> > > The Chinese university of Hong Kong,
> > > Shatin,N.T., Hong Kong, P.R.China
> > >
> > > -----????????????-----
> > > ?????????: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ?????? Jose Luis 
> > > Hidalgo
> > > ????????????: 2007???7???27??? 20:56
> > > ?????????: [email protected]
> > > ??????: [osg-users] OpenScenegraph server back again.
> > >
> > > Hi All,
> > >    The Server is now in its new placement. It may not respond due DNS
> > > caches, but it is up and running again. By the way we are now using
> > > "www.openscenegraph.ORG" as main server, .com is now "deprecated" for
> > > the community ( will be used by Robert to host professional services
> > > as some time ago)
> > >
> > > Sorry for the problems this could have caused to you,
> > >
> > > Cheers,
> > >    JL.
> > >
> > > --
> > >   Jose L. Hidalgo ValiƱo (PpluX)
> > >   ---- http://www.pplux.com ----
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
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> 
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