Hello! Yes, I saw the new website, very nice! I like the trac/wiki setup, it's nice for software projects in particular.
I suggest a formal section for tutorials categorized mainly by level of OSG experience. From there we can link to SVN and/or other wiki pages dedicated to the specific tutorials. I'll upload where ever you think it's best and write a small wiki page for it too. Send me a private mail with access information and I'll put it up as soon as possible. Although, it's not much at the moment I hope to have a complete tutorial with even more detailed comments on the actual source. Ofcourse, that requires that I know what's going on myself. :) /Peter On 2007-07-28 (Sat) 10:45, Robert Osfield wrote: > Hi Peter, > > Good to hear that you are writing tutorials and willing share them. > Feel free to use the wiki to upload the tutorials. > > One possibility longer term might be to create a more formal space for > provision of tutorials, perhaps as part of osgforge.org such as a > tutorials.osgforger.org, or the main website. SVN might be a good way > of managing such tutorials too. > > Robert. > > On 7/27/07, Peter Gebauer <[EMAIL PROTECTED]> wrote: > > Hello, Xu Bingli! > > > > Since I'm rather new to OSG I'm doing a step-by-step tutorial. I'm just > > beginning, but it should cover the basics once finished. The reason I'm > > making it is because I like learning by doing, so I'm doing all the newbie > > stuff to learn how it's done. > > I have currently finished three well-documented examples of creating a > > scenegraph, simple use of textures and transforms. Hopefully I'll be moving > > on too more basic/intermediate level of scenegraph handling this weekend. > > > > I can put it up on some FTP server if you think it will help you. I was > > planning on putting it out once finished, but I don't mind releasing it now. > > > > /Peter > > > > > > On 2007-07-27 (Fri) 21:29, ijustfu wrote: > > > Dear Jose, > > > I am a guy who wants to learn OSG programming and want to be a > > > member of OSG big family. > > > I find the fist step is difficulty for me. Is there any step-by-step > > > guild for OGS programming with visual studio 2005.net (C++)? > > > Thanks and regards. > > > > > > Mr. Xu Bingli, PhD candidate > > > The institute of space and earth information science > > > The Chinese university of Hong Kong, > > > Shatin,N.T., Hong Kong, P.R.China > > > > > > -----????????????----- > > > ?????????: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ?????? Jose Luis > > > Hidalgo > > > ????????????: 2007???7???27??? 20:56 > > > ?????????: [email protected] > > > ??????: [osg-users] OpenScenegraph server back again. > > > > > > Hi All, > > > The Server is now in its new placement. It may not respond due DNS > > > caches, but it is up and running again. By the way we are now using > > > "www.openscenegraph.ORG" as main server, .com is now "deprecated" for > > > the community ( will be used by Robert to host professional services > > > as some time ago) > > > > > > Sorry for the problems this could have caused to you, > > > > > > Cheers, > > > JL. > > > > > > -- > > > Jose L. Hidalgo ValiƱo (PpluX) > > > ---- http://www.pplux.com ---- > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

