Hi, I tried both ways but in State.cpp I couldn't find the block you talked about, and with the code I got one Error C2352 about non static function call... any idea why?
Robert Osfield <[EMAIL PROTECTED]> escribió: Its likely that some OpenGL state you are setting isn't supported on your hardware. The big question is what OpenGL features are causing this problem. You could enable finer grained checking for OpenGL errros via osg::State::setCheckForGLErrors(osg:State::ONCE_PER_ATTRIBUTE); Or enable by tweaking the State constructor in src/osg/State.cpp. You'll see a block: #if 1 _checkGLErrors = ONCE_PER_FRAME; #else _checkGLErrors = ONCE_PER_ATTRIBUTE; #endif Just change the #if 1 to #if 0. This might give you a bit more info. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org --------------------------------- ¡Sé un mejor asador! Aprende todo sobre asados.
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