In trying to solve my texgen issue, I decided to play with the texture1D example. I noticed that it defines an AnimateStateCallback which is supposed to toggle the texgen mode between OBJECT_LINEAR to EYE_LINEAR every second. Whenever I run the example on cow.osg, the texture seems fixed regardless of how I rotate it. It's as if the texgen computes the coords once and never updates them.
Is there something missing in the example that, or should it really work that way? Chase
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