Actually, the kind of application I'm interested in, is exactly a mobile augmented reality system so, could you please tell me what tablet pc your master students used?
Thank you. Best regards. Alessandro On 8/10/07, Jan Ciger <[EMAIL PROTECTED]> wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Robert Osfield wrote: > > Hi Alessandro, > > > > It all depends upon the availability of hardware accelerated OpenGL. > > > > Robert. > > > > Also on what kind of hw accelerated OpenGL is available :( These > machines are usually designed to have the longest battery life possible > and not for high performance required for 3D graphics. Tablet PCs are > possible to use with OSG if the machine has a decent graphic card (ATI > or nVidia chipset), the integrated solutions (Intel Extreme, Radeon IGP > etc.) are useless. My master students have built a mobile augmented > reality application using one such machine with AR toolkit and OpenGL. > > UMPCs even more so - some of them are not even Intel-based (Palm Foleo > comes to mind) and certainly do not have a full OpenGL implementation. > > You can use some recent games as a rule of thumb - if the computer is > capable of running e.g. HalfLife 2 or Doom 3, it shouldn't have too much > trouble with OSG. > > Regards, > > Jan > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.7 (GNU/Linux) > Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org > > iD8DBQFGvJPfn11XseNj94gRAtZpAJ9DVe7oh/Jbs5+ZKqFb+kb8ApjC3gCg1199 > NdTHO59CMLh8BNibzTy+Sbs= > =DkuF > -----END PGP SIGNATURE----- > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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