Hello,
 
 I'm working on an application, which uses OSG for rendering. I would like to 
incorporate occlusion culling using hard-ware occlusion queries, but I'm not 
sure how to do it in OSG.

 In my approach, I mush issue many tests in one frame, and every test needs to 
draw a certain node. But OSG itself works as cull-draw mode, so I’m not sure 
how to use OSG to draw one node at a specific time. It almost made me 
mad...help...

 Is there any idea to solve the problem? Or some better approach to do 
occlusion query in OSG?

 Any suggestion will be appreciated. Many Thanks~ 


Wangzhu
[EMAIL PROTECTED]

2007-08-13
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