Hello, I'm working on an application, which uses OSG for rendering. I would like to incorporate occlusion culling using hard-ware occlusion queries, but I'm not sure how to do it in OSG.
In my approach, I mush issue many tests in one frame, and every test needs to draw a certain node. But OSG itself works as cull-draw mode, so I’m not sure how to use OSG to draw one node at a specific time. It almost made me mad...help... Is there any idea to solve the problem? Or some better approach to do occlusion query in OSG? Any suggestion will be appreciated. Many Thanks~ Wangzhu [EMAIL PROTECTED] 2007-08-13 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

