Hi Galen,

Interlaced stereo requires the stencil buffer to be enabled, and in
2.0 this wasn't automatically requested by osgViewer.  In SVN
osgViewer now automatically checks for interlaced stereo and enables
the stencil buffer.

Robert.

On 8/12/07, Galen Faidley <[EMAIL PROTECTED]> wrote:
> Hello All,
>
>         I was modifying the interlaced stereo support in SceneView to add
> the new checkerboard stereo method (by the way thanks for the quick
> response Robert) and ran into some problems.  This lead me to
> experiment with the interlaced stereo support itself and I don't
> think it is working correctly.  In both the horizontal and vertical
> interlaced modes it seams that one eye is always drawn on top of the
> other one and neither is interlaced.  Can anyone confirm that this is
> working for them?
>
>         I'm using OSG 2.0 built from source on Windows XP with VS2005 and
> have an nVidia graphics card.
>
> Regards
> Galen
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to