Greetings,

I have a screwy world coordinate system that the standard manipulators
work OK with, but I'd like to fix it. In between the CoordinateSystem
Nodes, and the coordsystem callbacks, it seems like there is a way to
give the manipulator a better idea of the front,side,up vectors.

Can anyone recommend a good way to do this, or a good example?

Thanks,

Chris
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