Hi Robert: Thanks alot !!!that's really help. In your reply,do you mean osgDB::SharedStateManager could be used to save memorys by sharing states.But the same texture still going to be loaded more than once? You mean it will working "after load time"? ----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, August 14, 2007 4:55 PM Subject: Re: [osg-users] texture managment for ive model file with textures
> Hi Wangmiao, > > The osgDB::SharedStateManager should be able to help you out. It > doesn't eradicate the sharing completely, as the textures will still > be stored in each file, but after load time it can help you find > duplicate state and share it. > > Longer term it'd be nice to have a formal mechnisn for sharing state > between models that have been serialized separately. I don't have any > suggestion to a solution for this though, it'll require some time > working various solutions through. > > Robert. > > On 8/14/07, wangmiao <[EMAIL PROTECTED]> wrote: >> Hello , >> I have my model files with texture in it.Some of the texture is shared >> through different model.I want to do some texture management to prevent >> those textures be loaded more than once. I there any suggestions about how >> to realize it? >> Thanks a lot. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

