On 8/14/07, Amal <[EMAIL PROTECTED]> wrote:
> How can i find the near and the far plane that OSG is using ?

Where abouts do you want to find them?  In the main loop just get them
from the Viewer's Camera's getProjectionMatrixAs*() methods.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to