On 8/14/07, Amal <[EMAIL PROTECTED]> wrote: > How can i find the near and the far plane that OSG is using ?
Where abouts do you want to find them? In the main loop just get them from the Viewer's Camera's getProjectionMatrixAs*() methods. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

