On 8/14/07, Amal <[EMAIL PROTECTED]> wrote:
>
>
> I want to find them in a node which is attached to the scen graph. I need
> them in a Shader code for calculating the depth.


OpenGL provides built in uniform gl_ModelViewMatrix which is directly
available from in the shader.  You'll need to compute the near/far
from this yourself.

Robert.
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