Hi Jan, On 8/15/07, Jan Ciger <[EMAIL PROTECTED]> wrote: > > Well we do have an OpenGL ES port the go already, if it works out then > > we could see support introduced into one of the 2.x series. > > What I meant was that I am not sure whether it makes sense to spend time > on it, not whether or not it is technically feasible to make such port. > Probably yes, but where could you practically use it?
Time is the important thing to consider here. Mobile hardware is getting more and more capable. There is also a movement in mobile hardware that geared towards more open systems. Take a snapshot today and things don't look to positive w.r.t squeezing the OSG into a mobile platform, in 5 years time I would expect things to be very different. I can imagine lots of folks being open to support mobile hardware if they can use similar tools on the desktop as on the mobile device. > > I haven't touched osgProducer since the migration of the old server so > > I wasn't aware of these problems. On my new development box I haven't > > yet installed it. If there are too many problems then it may be worth > > bring back online a cloning of the Producer repository. > > I have checked it now, I was using an obsoleted repository, it seems. It > also seems to compile with osgProducer now. It was likely a temporary > fluke while Don was moving the repository or something. This afternoon I tried to update to that latest Producer in CVS but couldn't get it compiled. Will have to try another day. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

