Hi Jan,

On 8/15/07, Jan Ciger <[EMAIL PROTECTED]> wrote:
> > Well we do have an OpenGL ES port the go already, if it works out then
> > we could see support introduced into one of the 2.x series.
>
> What I meant was that I am not sure whether it makes sense to spend time
> on it, not whether or not it is technically feasible to make such port.
> Probably yes, but where could you practically use it?

Time is the important thing to consider here.  Mobile hardware is
getting more and more capable.  There is also a movement in mobile
hardware that geared towards more open  systems.

Take a snapshot today and things don't look to positive w.r.t
squeezing the OSG into a mobile platform, in 5 years time I would
expect things to be very different.  I can imagine lots of folks being
open to support mobile hardware if they can use similar tools on the
desktop as on the mobile device.

> > I haven't touched osgProducer since the migration of the old server so
> > I wasn't aware of these problems.  On my new development box I haven't
> > yet installed it.  If there are too many problems then it may be worth
> > bring back online a cloning of the Producer repository.
>
> I have checked it now, I was using an obsoleted repository, it seems. It
> also seems to compile with osgProducer now. It was likely a temporary
> fluke while Don was moving the repository or something.

This afternoon I tried to update to that latest Producer in CVS but
couldn't get it compiled.  Will have to try another day.

Robert.
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