-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Robert Osfield wrote:
> Hi Joan,
> 
> The problems you describe look to most likely to be issues with 
> display listing of the geometries.  It could be that they are just 
> poorly conditioned datasets - one triangle per geometry is certainly 
> very very badly condidtioned and needs fixing to be able expect any 
> sensible performance level, or it could be that the models are simply
>  to big for the hardware/OGL driver to cope with.
> 
> There might also be possibility of error in the data such as a 
> primitive index that is invalid.
> 
> This is also just speculation though...
> 
> Robert.

Robert, I think that there may be indeed some threading bug in the
osgViewer. I have tested the files from Joan and if I view them using
osgViewer, it starts up (no black screen) but hangs right away after
displaying the first few frames or when I try to move the camera. This
happens for all of the models here.

If I do the same with osgproducerviewer, everything works and I am
getting decent frame rates even - few hundreds FPS, even up to 1000
sometimes on my two 6800GS. The models are not that big, the largest has
 117693 polygons and I am still getting 1000+ FPS with it with Producer.
I have also checked the data files and the VRML files contain several
meshes, few thousands triangles/quads each. Nothing extraordinary.

I have experienced the hangs with osgViewer in our own application
recently as well, but I couldn't reproduce them with the plain osgviewer
binary, so I have ascribed it to some race condition in my code. Now
these datafiles trigger it with plain viewer 100% each time on my PC. I
am running a dual core Athlon (SMP machine) and the cards are configured
using SLI, alternative frame rendering (AFR).

Regards,

Jan
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (GNU/Linux)
Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org

iD8DBQFGxJomn11XseNj94gRAqtPAKCz0RKZOA2BXaq6FU9yLVAOorEK8ACff8RU
Uwh0Ezf1pHDeaHDDKA8jmb0=
=P9SG
-----END PGP SIGNATURE-----
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to