Hi Yefei,

I don't really follow what the problem is.  Is it a problem in the
Jpeg plugin?  What do you mean by black and white mode?  Do you mean
its the plugin is generating an luminance or intensity image?

Robert.

On 8/18/07, Yefei He <[EMAIL PROTECTED]> wrote:
> Hi, folks,
>
>     I have noticed this phenomenon regarding textures. I wonder if anybody
> have an
> idea on how it can be solved:
>
>     I'm creating a rectangular geometry with an osg::Texture2D as its
> texture, and
> The image of the texture is assigned via setImage(osg::Image* image), which
> is in
> turn created from a call to osgDB:ReadImageFile(). The image is a jpg file.
> It
> appears that if the jpg file is in B&W mode, then even if I call setImage()
> again
> to assign a different image loaded from a color jpg file, the result remains
> in
> black and white. Is there a state I have to explicitly set to turn the
> texture into
> color mode? The B&W jpg file is a solid black image and the file size is
> 9KB. An
> identical image in color mode has a file size of 12KB. If I load the 12KB
> jpg file
> as the initial image of the texture, then subsequent color images are all
> rendered
> correctly in color.
>
>     Thanks,
>
>     Yefei
>
>
>
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