Hi,
I'm looking for a geode collision detection. I don't see one in OSG. Or 
am I missing it?
I have used the one from UNC in the past. It takes a polygon soup and 
detects collisions. Is there a very fast way to grab a list of triangles 
from a geode? Or is it best to grab it once, cache it, and then run the 
tri-list through the geode position matrix on each frame?

Thanks,
-dave

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