Hi, I'm looking for a geode collision detection. I don't see one in OSG. Or am I missing it? I have used the one from UNC in the past. It takes a polygon soup and detects collisions. Is there a very fast way to grab a list of triangles from a geode? Or is it best to grab it once, cache it, and then run the tri-list through the geode position matrix on each frame?
Thanks, -dave _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

