Robert, Andy,
On Tuesday 21 August 2007 15:11, Andy Skinner wrote:
> What is wrong with that expectation? Are clip planes only set at the
> beginning of a drawing traversal? Or do they apply to geometry nodes
> that aren't children? Conceptually, my expection can work, since it
> works in our alternate renderer, as the current planes are set at
> ClipNodes and applied at child geometry. (We have a way to render from
> the OSG by traversing it ourselves, and when that does what we want and
> OSG's use of OpenGL doesn't, we realize we've misunderstood something.)
> So I seem to be missing an assumption about how this works.
>
> So why can't you position the same plane in two places in different
> parts of the scene graph?
The Clip plane state attributes are applied at the beginning of a RenderStage.
But Robert, I thought about moving the positional state attributes from the
RenderStage to the RenderBin. That would be sufficient for flightgears needs
and it appears to me that it would bring Andy also a bit further.
What about that idea?
Greetings
Mathias
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