On MS operating systems, OSG's Debug-built executables and DLLs have 'd' as
a suffix. So, when you run osgdemd.exe, you're running a Debug executable
and the corresponding OSG DLLs should also have 'd' appended to them.
Correspondingly, the Release-built executables and DLLs don't have 'd'.

You say you're running osgdemd.exe, but the error dialog indicates the
runtime loader is trying to load osg.dll. It should be osgd.dll because it's
Debug.

Check the library dependencies using Visual Studio's depends.exe tool. This
will let you verify you're not mixing Release and Debug.

It will also tell you the full path of the DLLs you're picking up. If the
problem isn't mixing Debug/Release, then it's probably a mismatch between
the LIBs you linked osgdem with, and the DLLs it's finding at runtime.
Depends.exe should shed light on such issues.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466



> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Christoph Ehrler
> Sent: Tuesday, August 21, 2007 8:27 AM
> To: [email protected]
> Subject: [osg-users] VirtualPlanetBuilder linking problem
> 
> Hi @ all,
> 
> I downloaded the VPB release 0.9.1 via SVN checkout and the 
> OpenSceneGraph 2.0.0 osg2.0.0_vs71_setup_2007-06-19.zip.
> 
> Building with Visual C++ 2005 / VS 8.0 succeeded but:
> 
> When I start the generated osgdemd.exe I get an error message 
> Entry Point Not Found The procedure entry point 
> [EMAIL PROTECTED]@[EMAIL PROTECTED] could not be loceted in 
> the dynamic link library osg.dll
> 
> So I tried two days to build OpenSceneGraph-2.1.5 that I 
> downloaded via SVN checkout but the generated osgd.dll gives 
> me the same error.
> 
> An internet and osg-user search failed. Now I'm out of ideas.
> Any suggestions??
> 
> Thanks in advance.
> Christoph
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