Hi All, Over the last two days I've been doing lots of working hunting down crash on exit that were occurring with certain threading models and viewer usages, my new quad core machine certainly has helped reveal more problems than my older dual core system. The upshot of this work is that I've tightened up the default thread safety of ref/counting for scene graph elements as well as various helper classes. This work is now checked in.
Another part of my work was to get the CullTheadPerCameraDrawThreadPerContext threading model working properly. Again my new quad core system + dual Gfx cards proved invaluable in this quest. All that was required was a few minor tweaks to the threading set up in src/osgViewer/Viewer.cpp. Again these changes are now checked in to SVN. Could users that have seen problems with crash on exit, or with the CullThreadPerCameraDrawThreadPerContext threading model do a svn update and let me know how you get on. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

