Hi All,

Over the last two days I've been doing lots of working hunting down
crash on exit that were occurring with certain threading models and
viewer usages, my new quad core machine certainly has helped reveal
more problems than my older dual core system.  The upshot of this work
is that I've tightened up the default thread safety of ref/counting
for scene graph elements as well as various helper classes.  This work
is now checked in.

Another part of my work was to get the
CullTheadPerCameraDrawThreadPerContext threading model working
properly.  Again my new quad core system + dual Gfx cards proved
invaluable in this quest.  All that was required was a few minor
tweaks to the threading set up in src/osgViewer/Viewer.cpp.  Again
these changes are now checked in to SVN.

Could users that have seen problems with crash on exit, or with the
CullThreadPerCameraDrawThreadPerContext threading model do a svn
update and let me know how you get on.

Cheers,
Robert.
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