Hello, OSG'ers,
I'm looking for information on real-time infrared sensor simulation. To
put it
plainly, to render night scenes in a way that an infrared camera may
capture. This
may not be directly related to OSG, but has any of you done this, or can
provide
pointers to how it is being done. I don't need a very accurate physics based
model.
However, it needs to be reasonable. To explain this, I'm trying to simulate
the
night vision systems on some cars in a driving simulation study. The moment
an
object becomes discernable in the simulated IR image should not deviate too
much
from the real world situation. Of course, I also need to make sure that the
detection
distances of various objects in the normally rendered night scenes are close
to real
world as well.
Thanks,
Yefei
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