Hello, OSG'ers, 

    I'm looking for information on real-time infrared sensor simulation. To
put it 
plainly, to render night scenes in a way that an infrared camera may
capture. This 
may not be directly related to OSG, but has any of you done this, or can
provide 
pointers to how it is being done. I don't need a very accurate physics based
model. 
However, it needs to be reasonable. To explain this, I'm trying to simulate
the 
night vision systems on some cars in a driving simulation study. The moment
an 
object becomes discernable in the simulated IR image should not deviate too
much 
from the real world situation. Of course, I also need to make sure that the
detection 
distances of various objects in the normally rendered night scenes are close
to real 
world as well.  

    Thanks, 

    Yefei



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