Hello again,
Out of curiosity, I ran my own app (osgViewer::Viewer based app which
currently displays a scene with a few medium poly count objects, an
HDR skybox and a few shaders) with the various threading modes. The
specs still apply:
> Specs:
> AMD Athlon 64 X2 4200+ dual core
> 2GB DDR2-533 RAM
> GeForce 7900GTX
> Windows XP SP2
> Compiled from SVN HEAD as of this afternoon
> Compiled with Visual C++ Express 2005
> VSync off
--SingleThreaded ~1200 fps
--DrawThreadPerContext ~1300 fps
--CullDrawThreadPerContext ~1200 fps
--CullThreadPerCameraDrawThreadPerContext ~1300 fps
Again, no significant difference for my scene. Were you expecting a
big difference in performance on multi-core machines, or only on
multi-GPU ones?
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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