Hello again,

Out of curiosity, I ran my own app (osgViewer::Viewer based app which  
currently displays a scene with a few medium poly count objects, an  
HDR skybox and a few shaders) with the various threading modes. The  
specs still apply:

> Specs:
> AMD Athlon 64 X2 4200+ dual core
> 2GB DDR2-533 RAM
> GeForce 7900GTX
> Windows XP SP2
> Compiled from SVN HEAD as of this afternoon
> Compiled with Visual C++ Express 2005
> VSync off

--SingleThreaded                             ~1200 fps
--DrawThreadPerContext                       ~1300 fps
--CullDrawThreadPerContext                   ~1200 fps
--CullThreadPerCameraDrawThreadPerContext    ~1300 fps

Again, no significant difference for my scene. Were you expecting a  
big difference in performance on multi-core machines, or only on  
multi-GPU ones?

Hope this helps,

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to