Hi J-S,

Thanks for the testing.  The serialization of draw will only make a
difference to multiple graphics contexts setups so a single head you
won't see any difference with my new changes.

Robert

On 8/24/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
> Hello again,
>
> Out of curiosity, I ran my own app (osgViewer::Viewer based app which
> currently displays a scene with a few medium poly count objects, an
> HDR skybox and a few shaders) with the various threading modes. The
> specs still apply:
>
> > Specs:
> > AMD Athlon 64 X2 4200+ dual core
> > 2GB DDR2-533 RAM
> > GeForce 7900GTX
> > Windows XP SP2
> > Compiled from SVN HEAD as of this afternoon
> > Compiled with Visual C++ Express 2005
> > VSync off
>
> --SingleThreaded                             ~1200 fps
> --DrawThreadPerContext                       ~1300 fps
> --CullDrawThreadPerContext                   ~1200 fps
> --CullThreadPerCameraDrawThreadPerContext    ~1300 fps
>
> Again, no significant difference for my scene. Were you expecting a
> big difference in performance on multi-core machines, or only on
> multi-GPU ones?
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     [EMAIL PROTECTED]
>                          http://whitestar02.webhop.org/
>
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