Hi J-S, Thanks for the testing. The serialization of draw will only make a difference to multiple graphics contexts setups so a single head you won't see any difference with my new changes.
Robert On 8/24/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello again, > > Out of curiosity, I ran my own app (osgViewer::Viewer based app which > currently displays a scene with a few medium poly count objects, an > HDR skybox and a few shaders) with the various threading modes. The > specs still apply: > > > Specs: > > AMD Athlon 64 X2 4200+ dual core > > 2GB DDR2-533 RAM > > GeForce 7900GTX > > Windows XP SP2 > > Compiled from SVN HEAD as of this afternoon > > Compiled with Visual C++ Express 2005 > > VSync off > > --SingleThreaded ~1200 fps > --DrawThreadPerContext ~1300 fps > --CullDrawThreadPerContext ~1200 fps > --CullThreadPerCameraDrawThreadPerContext ~1300 fps > > Again, no significant difference for my scene. Were you expecting a > big difference in performance on multi-core machines, or only on > multi-GPU ones? > > Hope this helps, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://whitestar02.webhop.org/ > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

