Hi all, Working with version 2.0.0 of the API, I'm trying to set a texturation matrix with the idea to modify it on the run to obtain texture animation. It works perfectly well, but seems to be taken into account only on texture unit 0. Yet, the TexMat (as a StateAttribute) is to be set on the StateSet, which is unique on a Geometry (or a Geode) even if there are multiple texture units on it.
Isn't the texture matrix to be taken into account on all texture units ? Am I missing something or is it a bug to fix ? Should I try the v.2.1.0 of the API ? -- Christophe Médard Société OKTAL (http://www.oktal.fr) 2 impasse Boudeville 31100 Toulouse (France) Tél. : (+33) 5 62 11 50 10 Fax : (+33) 5 62 11 50 29
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