Hi all,

Working with version 2.0.0 of the API, I'm trying to set a texturation matrix 
with the idea to modify it on the run to obtain texture animation.
It works perfectly well, but seems to be taken into account only on texture 
unit 0.
Yet, the TexMat (as a StateAttribute) is to be set on the StateSet, which is 
unique on a Geometry (or a Geode) even if there are multiple texture units on 
it.

Isn't the texture matrix to be taken into account on all texture units ? Am I 
missing something or is it a bug to fix ? 
Should I try the v.2.1.0 of the API ?

-- 
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29
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