Hi Christophe, I am not aware of any bugs with setting TexMat on multiple textures. Are you setting the tex mat on each texture unit separately?
Robert. On 8/24/07, Christophe Medard <[EMAIL PROTECTED]> wrote: > > > Hi all, > > Working with version 2.0.0 of the API, I'm trying to set a texturation > matrix with the idea to modify it on the run to obtain texture animation. > It works perfectly well, but seems to be taken into account only on texture > unit 0. > Yet, the TexMat (as a StateAttribute) is to be set on the StateSet, which is > unique on a Geometry (or a Geode) even if there are multiple texture units > on it. > > Isn't the texture matrix to be taken into account on all texture units ? Am > I missing something or is it a bug to fix ? > Should I try the v.2.1.0 of the API ? > > -- > Christophe Médard > Société OKTAL (http://www.oktal.fr) > 2 impasse Boudeville > 31100 Toulouse (France) > Tél. : (+33) 5 62 11 50 10 > Fax : (+33) 5 62 11 50 29 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

