Paul,

Tried that as well ;) The calssName() sometime returns an empty string. Even on 
a node that is named. I don't know why, but in anycase, I needed something more 
bullet-proof.

This will all soon be irrelevant as I implement a node visitor...

- Nick -


----------------------------------------
> Date: Mon, 27 Aug 2007 17:16:26 +0200
> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [osg-users] Switch Group Detection
> 
> Nick Prudent wrote:
> 
> >Thanks Rafa. That's what I'm already doing...I was hoping for a more elegant 
> >solution than dynamic casting... 
> >  
> >
> Not elegant (and not very efficient), but you could check the node's 
> libraryName() and className() to see if they're "osg" and "Switch", 
> respectively ;-)
> 
> Paul



_________________________________________________________________
Explore the seven wonders of the world
http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to