We are trying to port an osg 1.2 app to 2.0, and we
frequently get crashes when one thread (which is
building an osg scene that is not yet being rendered)
tries to access fonts while the rendering thread is
rendering text.

Also, on a possibly related note, what happened to
"viewer.sync()" in osg 2.0?  There doesn't seem to be
anything to replace it.  Is it no longer necessary?

--
Robert Danforth
[EMAIL PROTECTED]
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