How can I make sure an object fits inside a camera view after loading a new
scene. All the examples load scenes and Viewer/Camera at startup. I want to add
nodes to an existing scene; not create a new one.My OSG tree looks like this:
+ File 1 |
+ Scene ----+ File 2 | | |
+ File ...Root ----+ | + Grid
| + Axis | + HUD Camera(Both Root and
Scene are Switch groups, so I can selectively show/hide their children)The
problem is that whenever I load a new file/node, it doesn't always show up on
screen. My guess is that some objects are outside the view volume. I could
write a simple function to update Scene's bounds and make sure they fall within
the fustrum, but I'm sure there's an existing method to do this...- Nick -
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