Hi Rene,

The effect of enabling FSAA suggests that the performance difference
is largely down to the fill limit of the graphics driver/card and
unlikely to be related to the OSG.

Robert.

On 8/28/07, megamiller zoid <[EMAIL PROTECTED]> wrote:
>
> Hi Robert,
>
> Thank you for the response, I will check some older versions of the OSG and
> do the
> walking forward in time. I tried some nvidia-settings, and different
> machines.
>
> The previously posted framerates were with "__GL_FSAA_MODE 4",
> "setenv __GL_FSAA_MODE 0" (anti-alising off)
>
> made a huge impact (on Quadro FX 3400, the resolution 1400x1050):
>
> "osgviewer cow.osg --stereo OFF"    = 1000 fps
>  Frame duration      0.000999
>  Frame rate  1001
> "osgviewer cow.osg --stereo ANAGLYPHIC" = 603 fps
>
> "osgviewer cow.osg --stereo QUADBUFFER" = 433 fps
>
> I tested it also on a Quadro FX 1300 (1280x1024), with similar results,
>
> with anti-aliasing 4x bi-linear :
>
> mono = 260fps
> anaglypic = 155 fps
> quad_buffer = 36 fps
>
> with anti-aliasing off :
>
> mono = 400 fps
> anaglyphic = 260 fps
> quad_buffer = 187 fps
>
> This is all done under Ubuntu (Edgy Eft).
>
> (p.s. Shift-S only works after pressing s, else you will get an empty stats
> report)
>
> I never noticed those slow framerates with quad_buffer stereo before,
> if I find an older version of the OSG that has (much) better performance
> with
> the same hardware (and settings), I will let you know.
> Thanks again,
>
> René
>
>
>
> >Hi René,
> >
> >One would expect performance to drop when you enable stereo.  The
> >performance drop for QUAD_BUFFER I would normally expect to be similar
> >to ANAGLYPHIC or the other stereo modes - a factor of two would
> >normally be what you'd expect.
> >
> >A drop of 6 times is exceptional, alas I don't have a quad buffer
> >capable system here so can't test personally.  There have been no
> >changes to the OSG that I would expect would cause problems like this.
> > A 6 times drop rather a 2 times drop suggest it isn't just the fact
> >the the scene is being culled and drawn twice, but rather memory issue
> >on the card with the bigger frame buffer, and issue with the pixel
> >format support on the driver/hardware.
> >
> >One cannot rule out a problem at the OSG end, but there haven't been
> >any changes I can think of that might have introduced such an issue.
> >If you do think older versions of the OSG were OK then I'd suggest
> >reverting back to an older version and seeing if things suddenly
> >performance as expected - if this happens then walking forward in time
> >in versions till the problem appears will give us a point in time that
> >things broke, and a much better ideal of what it might be.
> >
> >Robert.
> >
> >On 8/28/07, megamiller zoid <megamillerzoid at hotmail.com> wrote:
>
> >> Hello,
> >>
> >> I noticed that when I turn on quad_buffer stereo, applications become 6
> >> times slower.
> >> For example when I run "osgviewer cow.osg --stereo OFF" the framerate is
> >> 283. But
> >> with "osgviewer cow.osg --stereo QUAD_BUFFER" it drops to 42.
> >> (while ANAGLYPHIC stereo runs with 175.)
> >>
> >> I think this has happened recently, currently I'am running the svn
> checkout
> >> of 2.1.8.
> >> Since I could not find any recent post about this, I thought I would
> post.
> >> Has anyone
> >> else experienced this performance hit?
> >>
> >> Have a nice day!
> >>
> >> René Molenaar,
> >> Delft, The Netherlands
>
>
>
>
> ________________________________
> Jouw nieuws: wereldnieuws! Beleef 't op MSN.nl
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to