Hi Uwe,

Submissions via osg-user run the risk of being missing, the right
place to submit is via osg-submissions.

In this instance I've reviewed your changes but have held back from
merging as I want to establish exactly what parts are breaking before
see changes applied.  I also note that your Font.cpp is rather out of
date relative to the one in SVN.

Robert.

On 8/27/07, Uwe Woessner <[EMAIL PROTECTED]> wrote:
> Hello Robert
>
> you might try out the modification to font.cpp which I submitted a while
> ago to this list. (see attachment font.zip)
> The node you are modifying might not be rendered but the font it uses
> is modified during rendering of other text nodes which use the same font.
> I added a scope lock to addGlyph. The file might have changed since then
>   so only copy the scope lock.
> addGlyph is only called when characters are rendered for the first time
> so it should not be too much of a performance issue, right?
>
>   Uwe
>
>   Osfield wrote:
> > Hi Robert,
> >
> > On 8/27/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >> We are trying to port an osg 1.2 app to 2.0, and we
> >> frequently get crashes when one thread (which is
> >> building an osg scene that is not yet being rendered)
> >> tries to access fonts while the rendering thread is
> >> rendering text.
> >
> > Another user recently reported problems with loading text in a
> > background thread, which fits your problem too.  This was recently and
> > with the SVN version of the OSG so it looks like the problem persists.
> >
> > I suspect the problem is either in src/osgText/Font.cpp or the
> > freetype plugin, or freetype itself.  If we can pinpoint where the
> > problem it should be easy to fix - something like adding a mutex to
> > serialize the freetype API access.
> >
> > I don't have an app that recreates this problem with rather limits my
> > ability to reproduce and fix it.  So I either need an example that
> > reproduces the problem or for others to dig into the relevant code and
> > fix it.
> >
> >> Also, on a possibly related note, what happened to
> >> "viewer.sync()" in osg 2.0?  There doesn't seem to be
> >> anything to replace it.  Is it no longer necessary?
> >
> > viewer.sync() is no longer required.  The sync is effectively done
> > inside the Viewer::renderingTraversals() method which is dispatched by
> > Viewer:frame().  The updateTraversal() is also could from within
> > frame() as well so one needn't call this either unless you want to
> > replace frame() call by it consitient parts.
> >
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
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