hi there,

do i understand the functionality of the cameraview node correct?

i assume, that cameraview is used to position the camera (and animate, of 
course)
within the scene, without having to manipulate view matrices directly.

but then how do i retrieve the actual viewing matrix, if the camera is 
positioned
by a cameraview?

what happens if geometry is attached as a child of a camera node?

maybe someone can help me out?

cheers,
carsten scharfe
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