hi there, do i understand the functionality of the cameraview node correct?
i assume, that cameraview is used to position the camera (and animate, of course) within the scene, without having to manipulate view matrices directly. but then how do i retrieve the actual viewing matrix, if the camera is positioned by a cameraview? what happens if geometry is attached as a child of a camera node? maybe someone can help me out? cheers, carsten scharfe _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

