Hi Wangmiao,

Would node masks be appropriate.  One can assign different traversal
masks to each camera and have the various masks switch off/off
accordingly.

Another route you could possible go is to get the
NodeVisitor::getNodePath(), in this node path should be the Camera.

Robert.

On 8/29/07, wangmiao <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>   Thank you for your attention again and again :)It's really 
> appreciated.Let's say,I 'm after this:
> I have some object(like walls) may occlude some other objects,in this 
> situation ,I  want to
> "cull" those walls. But the problem is I have muli cameras ,if I cull it ,it 
> disappeared in all cameras.
> (some camera are for RTT purpose,so it shouldn't be culled all the time ). 
> Now I realized maybe
> I missused the cullcallbacks in some way.Do you have any suggestions?
>      Thanks                                                WangMiao
>
> ----- Original Message -----
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, August 29, 2007 12:08 AM
> Subject: Re: [osg-users] Problem with CulCallBack And Muti Cameras
>
>
> > HI Wangmio,
> >
> > I'm not really sure what you are after, could you explain at a higher
> > level what you are trying to achieve with cull callbacks.
> >
> > Robert.
> >
> > On 8/28/07, wangmiao <[EMAIL PROTECTED]> wrote:
> >> Hello every one:
> >>  I meet's a problem when using CullCallback with muti cameras. I use 
> >> cullcallback to custom the cull traversal .
> >> Is it possible to know which camera is currently been travrse in 
> >> "cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::State* s)const" 
> >> implenment?
> >> With this infomation I can enable the cullcallback for main camera an 
> >> disable it for others.
> >>                   Thank you for any sugestions .
> >>                                                                            
> >>       Wangmiao
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> > _______________________________________________
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> >
> >
> >
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