Hi Wangmiao, Would node masks be appropriate. One can assign different traversal masks to each camera and have the various masks switch off/off accordingly.
Another route you could possible go is to get the NodeVisitor::getNodePath(), in this node path should be the Camera. Robert. On 8/29/07, wangmiao <[EMAIL PROTECTED]> wrote: > Hi Robert, > Thank you for your attention again and again :)It's really > appreciated.Let's say,I 'm after this: > I have some object(like walls) may occlude some other objects,in this > situation ,I want to > "cull" those walls. But the problem is I have muli cameras ,if I cull it ,it > disappeared in all cameras. > (some camera are for RTT purpose,so it shouldn't be culled all the time ). > Now I realized maybe > I missused the cullcallbacks in some way.Do you have any suggestions? > Thanks WangMiao > > ----- Original Message ----- > From: "Robert Osfield" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, August 29, 2007 12:08 AM > Subject: Re: [osg-users] Problem with CulCallBack And Muti Cameras > > > > HI Wangmio, > > > > I'm not really sure what you are after, could you explain at a higher > > level what you are trying to achieve with cull callbacks. > > > > Robert. > > > > On 8/28/07, wangmiao <[EMAIL PROTECTED]> wrote: > >> Hello every one: > >> I meet's a problem when using CullCallback with muti cameras. I use > >> cullcallback to custom the cull traversal . > >> Is it possible to know which camera is currently been travrse in > >> "cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::State* s)const" > >> implenment? > >> With this infomation I can enable the cullcallback for main camera an > >> disable it for others. > >> Thank you for any sugestions . > >> > >> Wangmiao > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

