Hi Abe,

I don't know what might be up given your code fragment. SceneView is
lower level that osgViewer::Viewer, so does require more care with
setup, and its less powerful....

Personally I wouldn't recommend using SceneView in your own code, just
use osgViewer::Viewer and its embedded mode if you need to integrate
with an existing window.   It's a waste of our time to struggle on
trying to get SceneView do things that Viewer already does out of the
box perfectly.

Robert.

On 8/30/07, Abe Stephens <[EMAIL PROTECTED]> wrote:
> Hi, I'm attempting to load an animated .osg scene exported from blender
> into an existing application with minimal fuss. The existing application
> has a basic glut front end and a more useful wxpython front end. I'm
> having trouble getting animation to work properly:
>
> In the glut application using osgViewer::Viewer animation works when
> I call:
>
>      viewer->advance()
>      viewer->updateTraversal()
>      viewer->renderingTraversal()
>
> However in the wxpython application, using osgUtil::SceneView animation
> does not work. I am calling:
>
>      frameStamp = osg.FrameStamp()
>      time =
>      osg.Timer.instance().delta_s(self.start_tick,osg.Timer.instance
> ().tick())
>      frameStamp.setReferenceTime(time)
>      frameStamp.setSimulationTime(time)
>      frameStamp.setFrameNumber(self.framecounter)
>      self.framecounter += 1
>
>      self.sceneviewer.setFrameStamp( frameStamp )
>      self.sceneviewer.update()
>      self.sceneviewer.cull()
>      self.sceneviewer.draw()
>
> I noticed that unlike osgViewer::Viewer, SceneView::update() does not
> appear to apply the update visitor to the scene data, only to the
> camera.
>
> Any idea what I am doing wrong?
>
> Thanks-
> Abe
>
>
>
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