Hi all,
# = console command line E# = action in Eclipse I take for project example OSG. 1) - Prepare the build system Eclipse don't know how work CMake so we need to "prime the pump" # svn checkout http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunkOpenSceneGraph # cd OpenSceneGraph # mkdir release && cd release # cmake .. you are now ready to only use eclipse. So launch Eclipse. 1) - Eclipse use E# Menu -> File ->Switch workspace : choose the directory where OpenSceneGraph directory is. E# Menu -> File -> New -> Project -> General -> Project : give the same name to the project that the directory where is the code. So OpenSceneGraph In the Project Explorer window, you have "OpenSceneGraph [OpenSceneGraph/trunk]" but this not yet a C++ Project E# Right click on this line -> New -> Convert to a C/C++ Make Project : Now this is a C/C++ project. Eclipse scan the project directory, index the code, found binaries, ... E# Menu -> Project -> Properties -> C/C++ Build : change the build location and select OpenSceneGraph/release for me this look like this : ${workspace_loc:/OpenSceneGraph/release} E# Control + B : launch the build E# Menu -> Project -> Properties -> Run/Debug Setting. Press the New button and select C/C++ Local Application. Set the Name (for example the name of the program) Set the C/C++ Application In the Environment Tab, define the OSG_LIBRARY_PATH if not already done in the Eclipse processus Environment Click the OK button E# Run -> Open Run Dialog ... Choose your application and click the Run button. All work fine and you win. Hope help someone. Cheers David Callu
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